![]() Now Here is my feature request with details on how to create proper quicksand like fluids since it would be way too hard with procedures and a lot of the procedures needed don't exist yetĪdd a Non Newtonian / Quicksand like Fluid as 3rd Custom Fluid Type If i am correct on what he said he used the setincobweb function and used some sort of function to change the vertical velocity to change sinking speed and created some kind of entity that would push the player down into the liquid non stop so they couldn't escape if they sank too deep. ![]() In other words QS push entity with near same velocity as global MC's gravity have, for make slow effect of sinking." What i found out from the creator of the quicksand mod on how he controlled sinking speed in his mod is that in his own words he said "It's a web physic + vertical velocity adjustment. I also tried it using combinations of all the procedures currently in mcreator and also tried the slowness potion effect with no results. I set the tick speed of a custom fluid and block to 1 and in another test set it to 1000000 with the set in cobweb for 1 tick function used with collision and the setincobweb for 1 tick function sinking speed remained the same in all tests. ![]() I have tried to create quicksand like fluids with different sinking speeds by trying to change the tick speed and using the setincobweb function and it can't be done because the cobweb sinking speed is hard coded. ![]() Before someone goes closing this, PLEASE READ, especially the BOLD parts! i have tried to get this suggestion though many times and had it closed every single time.Īdd a Non Newtonian Fluid as 3rd Custom Fluid Type or Create the necessary procedures to create it ![]()
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